
Hexen 2 Sound List
------------------


GAME FILE 	DESIGNER FILE	USAGE DESCRIPTION		DATE ENTERED
-----------	-------------   -----------------		------------

//
//MISC:
//
flame1.wav    	[FIRE2.WAV]	- big yellow flame sound
fire1.wav     	[TORCH1.WAV]	- the sound the players torch makes
kiltorch.wav  	[TORCHOUT.WAV]	- sound torch makes as it goes out
littorch.wav 	[TORCH1.WAV] 	- sound torch makes as it is lit
clink.wav	[LATCH8]	- metal latch connection	5/5/97
pushston.wav	[PUSHSTON]	- push a stone object loop	5/7/97
pushmet.wav	[PUSHMETL]	- push a metal object loop	5/7/97
pushwood.wav	[PUSHWOOD]	- push a wood object loop 	5/7/97
unsheath.wav	[UNSHEATH]	- unsheath a blade		5/7/97
bellring.wav	[BIGBELL]	- hit bell and it rings		5/14/97
camera.wav	[CAMERA]	- remote camera activate	5/14/97
fburn_sm.wav	[FIRESMAL]	- small fire burning		5/15/97
fburn_md.wav	[FIREMED]	- medium fire burning		5/15/97
fburn_bg.wav	[FIRE4]		- large fire raging		5/15/97
decomp.wav	[DECOMP]	- corpse decomposing		5/15/97
rubble.wav	[ROCKS5]	- small rocks falling		5/16/97
sheep1.wav	[SHEEP1]	- sheep sound			5/19/97
sheep2.wav	[SHEEP2]	- sheep sound			5/19/97
sheep3.wav	[SHEEP4]	- sheep sound			5/19/97
sheepfly.wav	[SHEEP3]	- sheep being shot through air	5/19/97
quake.wav	[QUAKE2]	- earthquake			5/20/97
catreset.wav	[CATLATCH]	- catapult resets		5/21/97
catlnch.wav	[CATFLING]	- catapult launches object	6/3/97
catdrop.wav	[CATAPSET]	- catapult moves to reset	6/3/97
wind2.wav	[WIND1]		- wind blowing			6/3/97
water1.wav	[WATER1] 	- water moving			6/3/97
hith2o.wav	[SPLISH]	- thing falls in water		6/3/97
itmspawn.wav	[RESPAWN]	- item respwning		6/3/97
soul.wav	[SOULHUM]	- soul sphere drone		6/3/97
ammopkup.wav	[AMMO]		- pick up ammo artifact		6/3/97
teleprt1.wav	[H3PORT1]	- teleport sound		6/12/97
teleprt2.wav	[H3PORT1]	- teleport sound		6/12/97
teleprt3.wav	[H3PORT1]	- teleport sound		6/12/97
teleprt4.wav	[H3PORT1]	- teleport sound		6/12/97
teleprt5.wav	[H3PORT1]	- teleport sound		6/12/97
artpkup.wav	[H3MAGIC1]	- pick up an artifact		6/13/97
weappkup.wav	[H3MAGIC3]	- pick up a weapon		6/13/97
windmill.wav	[WINDMILL]	- windmill gears turning	6/16/97
squeak.wav	[RATS]		- rats squeaking ambience	6/16/97
itempkup.wav	[H3MAGIC2]	- pickup an instant use item	6/16/97
barmovup.wav	[INTSLIDE]	- status bar moves up		6/16/97
barmovdn.wav	[INTSLIDE]	- status bar moves back down	6/16/97
inmove.wav	[INTCHOSE]	- move status selector l/r	6/16/97
invuse.wav	[INTUSE]	- use invent. item		6/16/97
comm.wav	[CHAT3]		- message comes up on screen	6/17/97




//
// Interface
//
menu.wav	[SWITCH7]	- sound for moving menu selection up/down 5/16/97
menu1.wav	[MENU1]		- Up/down selection in main menu	6/3/97
menu2.wav	[MENU2]		- Enter or Esc in main menu		6/3/97
menu3.wav	[MENU3]		- Left or right in main menu		6/3/97




//
// Doors
//
gatestrt.wav	[GATESTRT]	- big metal gate start		5/27/97
gateswng.wav	[GATESWNG]	- big metal gate swing		5/27/97
gatestop.wav	[GATESTOP]	- big metal gate stop		5/27/97
doorstop.wav	[DOORSTOP]	- regular sliding door stop	5/27/97
stonslid.wav	[STONSLID]	- standard door sliding		5/27/97
dorstart.wav	[DORSTART]	- standard door start		5/27/97
wdswngbg.wav	[WDSWNGBG]	- big wood door swinging	5/27/97
swngstop.wav	[SWNGSTOP]	- swinging wood door stop	5/27/97
wdswngsm.wav	[WDSWNGSM]	- standard wood door swinging	5/27/97
woodslid.wav	[WOODSLID]	- wood door sliding 		5/27/97
drawstrt.wav	[DRAWSTRT]	- drawbridge start		5/27/97
drawmove.wav	[DRAWMOVE]	- drawbridge moving		5/27/97
baddoor.wav	[BADDOOR]	- door is locked		5/27/97



//
// Player 
//
gasp1.wav     			- player coming out of the water with very little air left   
gasp2.wav     			- player coming out of the water with no air left            
inh2o.wav     	[WATERIN1.WAV]	- player entering water                                      
outwater.wav  	[SRFC1.WAV]	- player coming out of the water                            
land.wav	[JUMPLAND]	- player lands after normal jump	5/15/97
h2ojmp.wav	[JUMPWATR]	- player lands in water		6/3/97
slimbrn1.wav	[SLIMFALL]	- player falls in slime		6/3/97
use_plaq.wav	[EFFECT1]	- Player reads a plaque		6/3/97
armrpkup.wav	[GETARMOR]	- pickup a piece of armor	6/16/97



//
//Paladin
//
vorpswng.wav	[VORPWIFF]	-vorpal sword normal swing and miss	5/5/97
vorpht2.wav	[VORPWALL]	-sword hits a wall	5/5/97
vorppwr.wav	[VORPOW]	-sword swinging in power up mode	5/6/97
vorpht1.wav	[HIT2]		-sword damage in normal mode	5/6/97
vorpblst.wav	[VORPKNOC]	-sword damage in power up mode	5/6/97
vorpturn.wav	[VORPDEF]	-sword deflects a missile	5/6/97

axblade.wav	[AXEFLY2]	-axe projectile flying sound looped 	5/7/97
axric1.wav	[AXERIC]	-axe bouncing off wall	5/7/97
axswing.wav	(vorpswing)	-axe swing and miss	5/7/97
hithurt1.wav	(vorpht1)	-axe damaging flesh	5/7/97
hithurt2.wav	[HITWOOD]	-axe damaging nonflesh	5/7/97
hitwall.wav	[AXEWALL]	-axe hits a wall	5/7/97

gaunt1.wav 	[PUNCHMIS.WAV]  - paladin taking a swing with his gauntlets on
gauntht1.wav 	[MUMPUN5.WAV] 	- paladin gauntlets hitting something that takes damage
gauntht2.wav  	[PUNCH8.WAV]	- paladin gauntlets hitting a wall

purfire.wav	[PURE1]		- purefire normal shot		6/12/97
purfireb.wav	[PURE2]		- purefire power up shot	6/13/97

pallnd.wav	[PALLAND]	- land after jump		6/13/97
paljmp.wav	[PALJUMP]	- grunt when jumping		6/13/97
palpain1.wav	[PALPAIN1]	- pain				6/13/97		
palpain2.wav	[PALPAIN2]	- pain				6/13/97
palgasp1.wav	[PALGASP1]	- low on air			6/13/97
palgasp2.wav	[PALGASP2]	- out of air			6/13/97
paldie1.wav	[PALDETH1]	- death				6/13/97
paldie2.wav	[PALDETH2]	- death				6/13/97
paldrown.wav	[PALDROWN]	- drowning death		6/13/97



//
// Crusader
//
whoosh.wav	(axblade)	- sound of hammer flying through air	5/20/97
frozen.wav	[ICEDTH1]	- something gets frozen			5/20/97
metfire.wav	[WEAPON1]	- meteor staff fire			6/3/97
tornado.wav	[TORNADO]	- weapon 3 powered up loop		6/13/97



//
// Assassin
//
arr2flsh.wav	[ARROFLSH]	- arrow hits flesh	5/7/97
arr2wood.wav	[ARROWOOD]	- arrow hits wood	5/7/97
gbounce.wav	[GRNDBNC]	- grenade bounces	5/20/97
firebolt.wav	[ASSASS1]	- crossbow fires 3 arrows	6/3/97
firefblt.wav	[ASSASS2]	- crossbow powered up		6/3/97
arrowfly.wav	[ASSASS3]	- arrow travel loop		6/3/97
chain.wav	[ASSASS4]	- chains shoot at victim	6/3/97
chntear.wav	[ASSASS5]	- chains tear at victim		6/3/97




//
// Damage 
//
wallbrk.wav  	[WALLEXP1.WAV]	- breakable wall breaking       ?                              
glassbrk.wav 	[WINDOW1.WAV]	- breakable window breaking	?
metalbrk.wav	[METLCRSH]	- metal object breaks		5/15/97                                  
megagib.wav	[PULP2]		- flesh broken apart		5/15/97
claybrk.wav	[CLAYPOT]	- clay pottery breaking		5/7/97
thngland.wav	[WOODFALL]	- object falls and breaks	5/7/97
r_exp3.wav	[EXP4]		- rocket type explosion		5/15/97
met2met.wav	[TING3]		- generic metal hitting metal 	5/15/97
met2stn.wav	[VORPWALL]	- generic metal hitting stone	5/15/97
met2wd.wav	[HITWOOD]	- generic metal hitting	wood	5/15/97
met2flsh.wav	[HITFLSH]	- generic metal hitting flesh	5/15/97
slash.wav	[HIT2]		- nasty flesh wound slice	5/15/97
bshatter.wav	[BURNT]		- burnt thing being broken	5/16/97
combust.wav	[COMBUST]	- spontaneous combustion	5/19/97
squish.wav	[SQUISH]	- stepped on by a big thing	5/19/97
sshatter.wav	[STONBRK]	- stone thing shattering	5/20/97
fshatter.wav	[ICEBRK1A]	- frozen thing breaks		5/20/97
clothbrk.wav	[RIPCLOTH]	- tear a large cloth thing	6/3/97
gib1.wav	[PULP1]		- creature is gibbed		6/3/97
gib2.wav	[PULP2]		- creature is gibbed		6/3/97
leafbrk.wav	[TREEBRK]	- tree being or shrub destroyed	6/16/97
expsmall.wav	[EXPSMALL]	- small explosion		6/16/97
exphuge.wav	[EXPHUGE]	- huge explosion		6/16/97






//
// IMP
//
fly.wav		[IMPFLAP]	- imp's wings flapping	4/7/97
swoophit.wav	[HITFLSH]	- imp rams into player	4/7/97
up.wav		[IMP4]		- imp rises up to fly	6/13/97
die.wav		[IMP3A]		- imp dies		6/13/97
swoop.wav	[IMP2]		- imp starts to swoop	6/13/97
fireball.wav	[IMP5]		- imp throws fireball	6/13/97



//
// FALLEN ANGEL
//
pain.wav	[FANGLPAN]	- angel's pain	4/8/97
death.wav	[FANGLDTH]	- angel's death 4/8/97
fly.wav		[FANGLFLY]	- angel normal flying 4/15/97

//
//Projectiles
//
ric1.wav	[TING10]	- metal shard	4/11/97
ric2.wav	[TING11]	- metal shard 	4/11/97
ric3.wav	[TING1]		- metal shard   4/11/97
tink1.wav	[TING2]		- metal shard	4/11/97



//
//HYDRA
//
spit.wav	[HYDSPIT]	- hydra spits ink	4/15/97
tent.wav	[HYDHIT]	- hits with tentacle	4/15/97
swim.wav	[HYDACT]	- swimming (this is a voice) 4/15/97
turn-b.wav	[HYDBIG]	- big turn in water	4/15/97
turn-s.wav	[HYDLITL]	- small turn in water	4/15/97
pain.wav	[HYDPAIN]	- pain	4/15/97
die.wav		[HYDDIE]	- death	4/15/97

//
// Medusa
//
rattle.wav	[MEDUSRTL]	- tail rattles		6/3/97




//
// Archer
//
pain.wav	[ARCHHPAIN]c	- pain 			6/13/97
growl.wav	[ARCHGROWL]c	- active growl sound	6/13/97
sight.wav	[ARCHSIGHT]c	- sight sound		6/13/97
death.wav	[ARCHDEATH]c	- death			6/13/97
arrowg.wav	?		- green arrow fires	6/13/97
arrowr.wav	[ARCHERARROWR]c	- red arrow fires	6/13/97
draw.wav	[ARCHERDRAW2]c	- pull back bow		6/13/97



//
// Mummy
//
moan.wav	[MUMHURT]c	- active sound		6/13/97
sight.wav	[MUMSIGHT]c	- sight			6/13/97
pain.wav	[PAIN]c		- pain			6/13/97
die.wav		?		- death			6/13/97
mislfire.wav	?		- staff missile fire	6/13/97
limbloss.wav	?		- loses a limb		6/13/97
tap.wav		?		- hitting ground w/ staff	6/13/97
crawl.wav	?		- crawl without limbs	6/13/97
step.wav	?		- foot step		6/13/97
slide.wav	?		- drag one foot		6/13/97



//
// Spider
//
scuttle.wav	[SPIDER1]	- moving around active	6/17/97
bite.wav	[SPIDER3]	- hissing bite		6/17/97
pain.wav	[SPIDER4]	- pain			6/17/97
death.wav	[SPIDER5]	- death			6/17/97
