Search found 68 matches

by Mathuz
Sun Nov 01, 2020 5:49 pm
Forum: Mods
Topic: Realm of Shadows
Replies: 17
Views: 4429

Re: Realm of Shadows

Yes, this map is also 'big box'. During the years I learned to map as clean as possible, if that's something that matters here, even though it may be hard with comlex maps as this one. It also runs very smoothly on both my new computer as well as my 9-years old rig. And I have maps where I get frame...
by Mathuz
Sun Nov 01, 2020 3:48 pm
Forum: Mods
Topic: Realm of Shadows
Replies: 17
Views: 4429

Re: Realm of Shadows

Thanks for your feedback Inky. First of all, it's work in progress, so there still may be changes. Secondly, it's better visible in-game than on screenshots. Thing is, I already have castle level (even though less magnificent than this one) with dusk ambience, so I wanted some variety with later lev...
by Mathuz
Sun Nov 01, 2020 10:01 am
Forum: Mods
Topic: Realm of Shadows
Replies: 17
Views: 4429

Re: Realm of Shadows

https://media.moddb.com/images/mods/1/42/41656/TrenchBroom_2020-11-01_10-41-16-37.jpg https://media.moddb.com/images/mods/1/42/41656/glh2_2020-11-01_10-46-48-96.jpg https://media.moddb.com/images/mods/1/42/41656/glh2_2020-11-01_10-44-07-05.jpg https://media.moddb.com/images/mods/1/42/41656/glh2_202...
by Mathuz
Thu Oct 01, 2020 8:10 am
Forum: Mapping
Topic: Lightning messed up
Replies: 4
Views: 802

Re: Lightning messed up

Thanks Inky, you were right of course. At first I thought of a different reason as the issue occurred in SoC as well, but then I checked and there WAS a different date lit file. That's weird. I do not recall where did I get if from, do we have a link to Hub 2 somewhere?
by Mathuz
Wed Sep 30, 2020 1:54 pm
Forum: Mapping
Topic: Lightning messed up
Replies: 4
Views: 802

Lightning messed up

Hi guys, wanted to play the SoC expansion, however, one of the maps has strange lightning bug as you can see in the screenshot. As it happens, I also have this king of lightning problem in my map. It occurred when I tried the "dynamic lightning" trick with the door, where you target and al...
by Mathuz
Mon Sep 28, 2020 2:27 pm
Forum: Mapping
Topic: SoC as a base mod
Replies: 1
Views: 518

SoC as a base mod

Hi guys, trying to tie the first HUB together, I would like to use SoC as a base for my mod because of it's many improvements. The problem is, I am not able to compile it :D Downloaded the fresh copy from github, used the compiler provided by whirledtsar and still getting some errors, like: medusa.h...
by Mathuz
Thu Aug 06, 2020 8:37 pm
Forum: Engine Development
Topic: Weird 'entering water' sound
Replies: 1
Views: 881

Weird 'entering water' sound

This is one of those bugs I noticed back than when I first played the game. Sometimes the chunks from the breakable_brush or when pushing moveable_brush create this 'hith2o.wav' sound. It always happens only in some places on the map. Have you ever noticed it?
by Mathuz
Thu Aug 06, 2020 8:01 pm
Forum: Mapping
Topic: Door trigger field
Replies: 2
Views: 919

Door trigger field

Hi, I always preferred when you had to push a key to open the door or press the switch, rather than just walk towards it. However, the trigger field in Hexen II is just too large. Especially for rotating door. I know it is probably because they didn't want the player to get squashed all the time, bu...
by Mathuz
Thu Aug 06, 2020 7:53 pm
Forum: Mods
Topic: Copyright issues
Replies: 1
Views: 823

Copyright issues

Hi guys, I'm currently trying to finish my first hub and realized that I might infringe copyrights. I have very little knowledge about this issue. During the long development of these maps I used loads of custom content (textures, models, sounds). Assets from Hexen/Heretic/Quake series are regularly...
by Mathuz
Sat Jul 18, 2020 11:08 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5536

Re: Standalone map: Shifting Sands

Lingering and animations are ok, I meant the time till the fire gets to the player.