Search found 61 matches

by Inky
Thu Oct 01, 2020 4:19 pm
Forum: Mapping
Topic: Lightning messed up
Replies: 4
Views: 83

Re: Lightning messed up

Glad it helped. :)
by Inky
Thu Oct 01, 2020 6:48 am
Forum: Mapping
Topic: Lightning messed up
Replies: 4
Views: 83

Re: Lightning messed up

You're lighting problem looks very minor compared to the ones I had, judging by your screenshot. My map looked a complete kaleidoscope or was even pitch black! :lol: In both cases it was because the .bsp and .lit file in my mod directory had not the same date. They came actually from different compi...
by Inky
Tue Sep 22, 2020 5:01 pm
Forum: Engine Development
Topic: Scaling the HUD crashes the game
Replies: 0
Views: 61

Scaling the HUD crashes the game

Reported to me by RDR.EXE on Discord: Scaling the HUD to the max size (as it would be in Vanilla's 320x240 resolution) crashes the game when a plaque with selection choices appears. So 1. Start the mod (or any others that have selection plaques) and play until it pops up. 2. When it does, go to opti...
by Inky
Sat Sep 19, 2020 8:42 pm
Forum: Mods
Topic: Wheel of Karma: a Tulku odyssey
Replies: 14
Views: 2212

Re: Wheel of Karma: a Tulku odyssey

Started working on the second installment of the campaign. Months of work ahead but the overall plan gets more precise, with a full story & narrative arc over 5 episodes, the names of which I'm proud to share with you today: Episode I: A Mountain Walk Episode II: The Valley of Taktse Episode III: Se...
by Inky
Sat Sep 19, 2020 7:27 pm
Forum: Engine Development
Topic: Waving liquids
Replies: 0
Views: 74

Waving liquids

The textures whose name start with "*" are displayed with an interesting waving effect which is usually associated with liquids. But sometimes it's good for things like magical portals. The problem I face is that not only the drawing of the texture waves but in HoT also the liquid brushes' edges the...
by Inky
Sat Sep 12, 2020 10:39 am
Forum: Engine Development
Topic: Zombie beakables
Replies: 2
Views: 538

Re: Zombie beakables

Just wanted to post an update about the problem. It's solved by Shanjaq'q fork actually. It's a matter of my mountainous maps having lots of irregularly shaped brushes overcoming the classic 16 levels bsp tree depth. I was using UQE which sticks to that. Shanjaq's fork removed this limitation and th...
by Inky
Fri Sep 11, 2020 10:26 am
Forum: General
Topic: Hexen II Outro movie
Replies: 4
Views: 841

Re: Hexen II Outro movie

Months afterwards, I eventually have the confirmation I'm not crazy!

Three Serpent riders souls freed

What a relief! :lol:
by Inky
Sat Sep 05, 2020 8:55 am
Forum: Mods
Topic: Wheel of Karma: a Tulku odyssey
Replies: 14
Views: 2212

Re: Wheel of Karma: a Tulku odyssey


Image
*
The mod received a laudatory review on ETTiNGRiNDER's Fortress.
Don't hesitate to browse the author's reviews to discover several other worthy Hexen II custom works by various contributors as well! 🙂
by Inky
Mon Aug 31, 2020 6:24 pm
Forum: Mapping
Topic: Inky's Hexen II Mapping Corner...
Replies: 11
Views: 2033

Re: Inky's Hexen II Mapping Corner...

Rotating doors may be a challenge for beginners, so I added a page about them.

Image
Enter my website! :lol:
by Inky
Sun Aug 09, 2020 5:26 pm
Forum: Mods
Topic: Wheel of Karma: a Tulku odyssey
Replies: 14
Views: 2212

Re: Wheel of Karma: a Tulku odyssey

https://media.discordapp.net/attachments/557756282430554114/742069842663702648/unknown.png A screenshot of the Dzong of Taktse , a major highlight in Part 2 of Wheel Of Karma: A Tulku Odyssey . :!: Work in progress... In the meanwhile, don't wait to play the first installment of the saga! https://w...