Search found 22 matches

by whirledtsar
Sun Mar 14, 2021 8:00 am
Forum: Mods
Topic: Shadows Of Chaos standalone mod
Replies: 0
Views: 401

Shadows Of Chaos standalone mod

Download https://github.com/whirledtsar/Hexen-2---Shadows-of-Chaos-fork/tree/master A mod for Hexen 2 that adds weapon altfires and various balance tweaks, effects, bugfixes, & new features for mappers. This fork is based on the Shadows Of Chaos mod/mapset by Bloodshot, which is in turn based o...
by whirledtsar
Wed Oct 28, 2020 12:33 am
Forum: Mapping
Topic: SoC as a base mod
Replies: 1
Views: 518

Re: SoC as a base mod

Sorry for the late reply Mathuz, i didnt see this thread until now. The code on github isnt always stable cause it may be in the process of being edited, but the releases (hosted on Github and moddb) contain stable versions of the source. I dont understand your issue with the torches & ambient s...
by whirledtsar
Thu Oct 01, 2020 11:24 pm
Forum: Mapping
Topic: Lightning messed up
Replies: 4
Views: 802

Re: Lightning messed up

Mathuz, as far as I know the only version of SoC hub 2 by Shades for download is here: http://www.mediafire.com/file/6fauqn0zytpxxgx/SOChub2.zip/file If its still messed up, you may want to just delete the offending .lit file. Because lit files are only for the colored lighting, which isnt absolutel...
by whirledtsar
Sun Sep 13, 2020 3:28 am
Forum: Mapping
Topic: Heretic II SP: Andoria Waterworks
Replies: 1
Views: 646

Heretic II SP: Andoria Waterworks

Download: https://mega.nz/file/UL40XYTa#aAxNrgnRlyxx_0bzzaEWT0GoJXdBdYQj942GXBvtKQw A new singleplayer map for Heretic II set in Andoria. Due to engine & compiler limitations, it unfortunately had to be split into 2 map files. It's a medium-sized level (~25 minutes) with a focus on action as wel...
by whirledtsar
Wed Aug 12, 2020 2:12 am
Forum: Mapping
Topic: Door trigger field
Replies: 2
Views: 919

Re: Door trigger field

The trigger is as large as the door (more specifically, a cube that encompasses all its points, since collision boxes don't rotate), plus 60 units added in both horizontal directions. So you'd want to change the 60 value in the vector addition. It could use an entity field that's not otherwise used ...
by whirledtsar
Sat Jul 18, 2020 3:47 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5537

Re: Standalone map: Shifting Sands

Yes, I suppose so. Although I believe Shanjaq has altered the Golem hull before (to let them pass through corridors better), so more engine-side improvements could be possible. What do you mean too slow? The attack animation or the flames themselves? The idea is to make a line that denies the player...
by whirledtsar
Thu Jul 16, 2020 7:33 pm
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5537

Re: Standalone map: Shifting Sands

Yeah the Hydra hull doesnt work well, its much too short.

In the game Yakmen were usually in large, flat outdoors areas. Personally I didnt notice the issue at first because my test map was all flat and the only released map with Maulotaurs used a flat arena.

The compiling error has been fixed.
by whirledtsar
Thu Jul 16, 2020 8:41 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5537

Re: Standalone map: Shifting Sands

I will try the hydra hull and see how it looks. The height is actually an important issue, since they can enter human-sized doors with the small hull. Yes, they are hardcoded. Unfortunately hull 0 just automatically chooses one of the hardcoded hulls, the results are the same as specifying large. Ar...
by whirledtsar
Wed Jul 15, 2020 7:24 pm
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5537

Re: Standalone map: Shifting Sands

Thats because they do still use the small hull. It seemed like the lesser of two evils. Since with the big hull they get bugged pretty much immediately if around small slopes or other floor irregularities. Were you able to get the code compiling again?
by whirledtsar
Tue Jul 14, 2020 8:15 am
Forum: General
Topic: Hexen 2 E3 demo findings
Replies: 7
Views: 2140

Re: Hexen 2 E3 demo findings

Interesting, i was going to say we would need leaf models but these leafchk models look like they could work. I'll try to make a nice leaf spawner in the vein of Hexen 1. Little things like that add a lot to the atmosphere, makes the world feel more alive.