Search found 19 matches
- Sat Sep 11, 2021 8:08 pm
- Forum: Support
- Topic: Gamespy 3D Server IP
- Replies: 3
- Views: 2041
Re: Gamespy 3D Server IP
No problem! Just to confirm, does GS3D now display your server?
- Sat Sep 11, 2021 8:05 pm
- Forum: Engine Development
- Topic: binding showinfo crashes game
- Replies: 1
- Views: 1381
Re: binding showinfo crashes game
Strange...I tried to reproduce this and was unable to do so. So you load demo1 open the console and type: bind q +showinfo???
At what point does it crash? When you push the newly bound key, or upon binding?
At what point does it crash? When you push the newly bound key, or upon binding?
- Thu Sep 09, 2021 6:49 pm
- Forum: Support
- Topic: Gamespy 3D Server IP
- Replies: 3
- Views: 2041
Re: Gamespy 3D Server IP
Here: https://hexenworld.org/heretic2-webtool/
I added your new IP in by the way
Can you confirm if GS3D is pulling a server list? You should have a list in your client. If not I will put out an update to fix this. Just let me know.
I added your new IP in by the way

Can you confirm if GS3D is pulling a server list? You should have a list in your client. If not I will put out an update to fix this. Just let me know.
- Mon May 31, 2021 3:28 pm
- Forum: Engine Development
- Topic: Floating shadows for objects on incline
- Replies: 11
- Views: 3422
Re: Floating shadows for objects on incline
As I've said multiple times this is a new feature that will require new code and is considered low priority. I appreciate the fact that you're excited to see this feature integrated into the engine but your posts in this thread have come across incredibly demanding and rude. People don't realize tha...
- Sat May 08, 2021 12:04 pm
- Forum: Mods
- Topic: Church Of The Unholy
- Replies: 1
- Views: 2112
Re: Church Of The Unholy
As always your maps are amazing!
- Fri May 07, 2021 6:46 pm
- Forum: Engine Development
- Topic: Floating shadows for objects on incline
- Replies: 11
- Views: 3422
Re: Floating shadows for objects on incline
It's considered a new feature because the current shadow code has limitations that will not perform the desired outcome and will require rewriting the shadow code to work with this source port.
- Fri Apr 30, 2021 12:08 pm
- Forum: Engine Development
- Topic: Floating shadows for objects on incline
- Replies: 11
- Views: 3422
Re: Floating shadows for objects on incline
No, this is not going to be a simple fix and is considered low priority at this point. In fact this is really considered a new feature since none of the old shadow code will be used. Hexen II contributors in our community generally determine criticality of bugs. Feel free to contribute to our code o...
- Thu Mar 18, 2021 12:25 pm
- Forum: Engine Development
- Topic: Floating shadows for objects on incline
- Replies: 11
- Views: 3422
Re: Floating shadows for objects on incline
Just came across this: https://sourceforge.net/p/uhexen2/bugs/69/
Will examine the UQE source and see. This likely isn't going to be a quick fix.
Will examine the UQE source and see. This likely isn't going to be a quick fix.
- Wed Jan 27, 2021 8:54 pm
- Forum: Engine Development
- Topic: Floating shadows for objects on incline
- Replies: 11
- Views: 3422
Floating shadows for objects on incline
A user reported this directly to me last week. It appears that objects on an incline appear off the ground and unrealistically float in the air. A perfect example of this is in blackmarsh in the the very first opening area of the game when you first obtain the sword and see the sheep. 2021-01-03 20-...
- Thu Sep 17, 2020 3:27 am
- Forum: General
- Topic: Heretic II QStat Utility
- Replies: 1
- Views: 1496
Heretic II QStat Utility
For the last few weeks I've been working on a dashboard that displays Heretic II servers in real time. Servers with active players will pulse green. More features will be added in the in the future. Stay tuned!
https://hexenworld.org/qstat
https://hexenworld.org/qstat