Search found 68 matches

by Mathuz
Thu Jul 16, 2020 10:20 pm
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5663

Re: Standalone map: Shifting Sands

So the options are either keeping the 'player hull' or trying to design the map in such a way that 'golem hull' monsters won't get stuck, what may not always be the option. For example making 45 degrees corners or using the clip brushes a bit to smooth the environment. If I may have another suggesti...
by Mathuz
Thu Jul 16, 2020 9:28 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5663

Re: Standalone map: Shifting Sands

I compiled the whole mod. Here you go: Log That thing with the hull sucks because this issue applies to golem and yakman as well. Did they ever test the game? Those monsters get stuck all the time, just stand behind the corner and they are done. :| How did the maulotaur actually worked before we not...
by Mathuz
Thu Jul 16, 2020 7:23 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5663

Re: Standalone map: Shifting Sands

Well, it's definitely lesser evil as it is only cosmetic issue. However, what can be done about that? Those hulls are hardcoded? If so, how about using 'hull 5-hydra'? It is shorter, what may not be such a big issue, but wider. And how exactly works 'hull 0' which is supposed to be based on the boun...
by Mathuz
Wed Jul 15, 2020 7:21 am
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5663

Re: Standalone map: Shifting Sands

So I tested it in the exact same arena map I posted the video from, however, I have different results as you described. They were not getting stucked in the geometry, actually they were clipping through it a bit, like if their hull is still too small.
by Mathuz
Tue Jul 14, 2020 6:47 am
Forum: General
Topic: Hexen 2 E3 demo findings
Replies: 7
Views: 2202

Re: Hexen 2 E3 demo findings

If I'm not wrong, CLTHCHK1-3 models are used for cloth. For leafs there are models LEAFCHK1-3 and they are used as a rubble models for 'thingtype:7 - leaves' in breakable_brush and trigger_rubble entity which was unused/commented out. The entity actually works, but the effect of falling leafs is not...
by Mathuz
Mon Jul 13, 2020 10:38 pm
Forum: General
Topic: Hexen 2 E3 demo findings
Replies: 7
Views: 2202

Re: Hexen 2 E3 demo findings

That's interesting, just realized I have this beta on my hard drive but never investigated it further. The Meso7 map seemed more fun than anything we have seen in the Mazaera hub. And the swampy rock textures or the waving tree are also cool. If somebody skillful could code falling leafs waving in t...
by Mathuz
Mon Jul 13, 2020 12:37 pm
Forum: Mods
Topic: Standalone map: Shifting Sands
Replies: 21
Views: 5663

Re: Standalone map: Shifting Sands

That reminds me of the bug I previously pointed to, regarding golem and yakman getting stuck in the geometry all the time. Here's the thread: https://hexenworld.org/forum/viewtopic.php?f=7&t=5 I could check the behaviour, but I started getting " QCC_StoreToPointer doesn't know how to store ...
by Mathuz
Mon Jul 13, 2020 12:20 pm
Forum: Engine Development
Topic: Pushable brush behaviour
Replies: 2
Views: 1365

Re: Pushable brush behaviour

I try to use it the way where you need to push something in time, which is hard when pushing speed differs all the time :D Well, from my experience, there is no bug-free entity in the whole game :lol: Either I'm always trying to simulate behaviour the entity was not designed for (but is very logic) ...
by Mathuz
Tue Jul 07, 2020 9:04 pm
Forum: Mods
Topic: Wheel of Karma: a Tulku odyssey
Replies: 16
Views: 4308

Re: Wheel of Karma: a Tulku odyssey

I can test it if you want ;)
Not only I test my maps all the time, I actually have this habbit of just lurking and runnig around the maps and checking every corner when I play games, so I may be suitable :lol:
by Mathuz
Mon Jul 06, 2020 8:41 am
Forum: Mapping
Topic: Mdl models with transparent textures?
Replies: 8
Views: 2388

Re: Mdl models with transparent textures?

Unfortunately, no. I just used basic 1-face model and tested one-by-one all the flags. So I didn't keep the maps with all of them, I somewhat remember them based on the notes, but I realise it is difficult for others :) There is also rotating and some other particle effects from Quake, which you can...