[Server] Hexen II: Peanut Co-Op

With the destruction of D'Sparil and Korax, the forces of Light believed that they would gain respite from the vicious attacks of the Serpent Riders. They were wrong. All of humanity rests on the edge of your blade.
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Shanjaq
Posts: 34
Joined: Wed Feb 27, 2019 11:03 am

[Server] Hexen II: Peanut Co-Op

Post by Shanjaq »

Server Address
blackmarsh.hexenworld.org:26901

Thought I'd post more info about the Dedicated Co-Op Server with Peanut installed and graciously hosted by samkod. Your character data is saved as long as the server is running (unique name required!) though your latest snapshot will be from the last map you were connected to joining while the server is on the same map can restore your experience, mana, armor, weapons and spells in the usual case of a momentary disconnect. Artifacts can be replenished at the shop, and with randomized monster spawners there's usually enough loot to trade for the more useful items. How far into the game can we take this? Happy hunting/burning/zapping/freezing:D

Here are the binds to play on this server:

Spells

+spellleft
Select and begin preparing the spell on the left hand slot. A circular indicator for the charge percentage will appear.
default: Shift

+spellright
Select and begin preparing the spell on the right hand slot.
default: Alt

impulse 57
Cycle spells left on selected hand.
default: Q

impulse 58
Cycle spells right on selected hand.
default: E

Misc.

impulse 53
check stats & stuff(inning time for Survival gametype, gold and arrows for single player and co-op)
default: R

impulse 51
Open a portal to the Magic Shop (all players must enter the portal together)
default: Z

impulse 68
Command Sheep (aiming at hurtable targets will command nearby sheep to attack, otherwise they will only follow you)
default: C

impulse 65
Summon Sheep (summon your flock of sheep, consisting of all sheep you had previously commanded)
default: V

If joining through GameSpy, be sure to setup a Player Profile!
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