Hey! Has anyone seen these cool Map compile tools for Quake and Hexen 2.
Map compile tools for Quake and Hexen 2.
Bounce / radiosity
Ambient occlusion (aka dirtmapping)
Sunlight: The new _sunlight2 worldspawn key creates a hemisphere of suns around the level. It's good for avoiding pure black shadows in outdoor areas (fake indirect lighting).
fake area lights (deviance)
raytracing light through fence textures
.lux output for deluxemapping in FTEQW
gamma adjustment of the final lightmap -gamma
Discussion related to Hexen II mapping. If you are currently working on a new map this is the perfect place to share your progress.
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