Standalone map: Shifting Sands

Hexen II map development and discussion
whirledtsar
Posts: 18
Joined: Mon Apr 08, 2019 3:06 am

Re: Standalone map: Shifting Sands

Post by whirledtsar »

Yes, I suppose so. Although I believe Shanjaq has altered the Golem hull before (to let them pass through corridors better), so more engine-side improvements could be possible.

What do you mean too slow? The attack animation or the flames themselves? The idea is to make a line that denies the player's movement, so theyre supposed to linger.

Mathuz
Posts: 62
Joined: Tue Apr 02, 2019 6:40 am

Re: Standalone map: Shifting Sands

Post by Mathuz »

Lingering and animations are ok, I meant the time till the fire gets to the player.

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