A user reported this directly to me last week. It appears that objects on an incline appear off the ground and unrealistically float in the air. A perfect example of this is in blackmarsh in the the very first opening area of the game when you first obtain the sword and see the sheep.
Floating shadows for objects on incline
Re: Floating shadows for objects on incline
Thanks for creating the request, it looks like we'll need to borrow some code from Quake2 to get proper alias model shadows, here's what I could find relating to shadows from id:
https://github.com/id-Software/Quake-2/ ... esh.c#L306
https://github.com/id-Software/Quake-2/ ... esh.c#L306
Re: Floating shadows for objects on incline
Hello,Shanjaq wrote: ↑Sat Jan 30, 2021 11:48 am Thanks for creating the request, it looks like we'll need to borrow some code from Quake2 to get proper alias model shadows, here's what I could find relating to shadows from id:
https://github.com/id-Software/Quake-2/ ... esh.c#L306
It's been over a month since I reported this and just wanted to know if there was any update?
Thanks