New Heretic II map: dmunderground_rev4

Discussion related to Heretic II mapping. If you are currently working on a new map this is the perfect place to share your progress.
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Sport#TnXWAR#
Posts: 67
Joined: Mon Apr 15, 2019 5:46 pm

New Heretic II map: dmunderground_rev4

Post by Sport#TnXWAR# »

Heretic II map
Name: dmunderground_rev4
map size: 3.45 MB

Description : A large cave with many underground tunnels running through it to different areas in the map.

A Heretic II, 3-floor level map with 1 random teleportal.

This revision of the original map "dmunderground", has the cave/wall lights done throughout the map and includes fixes for many of the textures, spawn areas, and problem spots in the map where you could get stuck, and allows the bots to use the teleportal.

download link:



Installation: Just copy/paste the map and texture folder into the Heretic II/base folder. The pics folder has the new "xgrave" sky for Heretic II. Just copy/paste it into the base folder as well. The route folder goes into tmod/emod grinbots2 folder.

Player/map information:

Game: Heretic II
Single player: No
Deathmatch: Yes, 8 spawnpoints
New Textures: Yes
sky: xgrave

Sport
Attachments
Htic2-17.jpg
Htic2-17.jpg (693.64 KiB) Viewed 663 times
dmunderground_rev3b.jpg
dmunderground_rev3b.jpg (1 MiB) Viewed 663 times
dmunderground_rev3a.jpg
dmunderground_rev3a.jpg (489.54 KiB) Viewed 663 times
dmunderground_rev3.jpg
dmunderground_rev3.jpg (581.61 KiB) Viewed 663 times
Sport#TnXWAR#
Posts: 67
Joined: Mon Apr 15, 2019 5:46 pm

Re: New Heretic II map: dmunderground_rev4

Post by Sport#TnXWAR# »

Heretic II map
Name: dmunderground_rev5
map size: 3.42 MB

This is hopefully the "Final Revision" of the original map "dmunderground." This version5 has the map made a bit brighter. The other map version4 was just a little bit too dark... "Thanks for all the comments".
This version also includes fixes for all the player/clip textures changed to nodraw that I missed so the "noclip" would not visble in the map, as well as problem spots in the map where you could get stuck.

Description : A large cave with many underground tunnels running through it to different areas in the map.

A Heretic II, 3-floor level map with 1 random teleportal.

There are 3 or 4 large areas in the map open to the sky. The rest of the map has passageways leading to these areas.
The original dmunderground only used direct lighting and had no "light_walltorch or light_torch" and enough player/monster clip in the map and passageways so the player will not get stuck when moving around the map. I also changed or added more textures to the map such as sand to the bottom of the lake where the ovum and sphere of annihilation can be found.
This map has been a work in progress for a while now. 🙂 All revisions are mostly due to messages and comments by the Community. Hopefully I finally got all the problems fixed. If you find any though please let me know where and what the problem is thanks..

download link:


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Installation: Just copy/paste the map and texture folder into the Heretic II/base folder. The pics folder has the new "xgrave" sky for Heretic II. Just copy/paste it into the base folder as well. The route folder goes into tmod/emod grinbots2 folder.

Player/map information:

Game: Heretic II
Single player: No
Deathmatch: Yes, 8 spawnpoints
New Textures: Yes
sky: xgrave

Sport
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