cool Map compile tools for Quake and Hexen 2

Discussion related to Hexen II mapping. If you are currently working on a new map this is the perfect place to share your progress.
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Sport#TnXWAR#
Posts: 56
Joined: Mon Apr 15, 2019 5:46 pm

cool Map compile tools for Quake and Hexen 2

Post by Sport#TnXWAR# »

Hey! Has anyone seen these cool Map compile tools for Quake and Hexen 2.

Map compile tools for Quake and Hexen 2.

https://ericwa.github.io/ericw-tools/

Features:
Bounce / radiosity
Phong shading
Ambient occlusion (aka dirtmapping)
Sunlight: The new _sunlight2 worldspawn key creates a hemisphere of suns around the level. It's good for avoiding pure black shadows in outdoor areas (fake indirect lighting).
Sunlight penumbra
fake area lights (deviance)
Surface lights
raytracing light through fence textures
.lux output for deluxemapping in FTEQW
gamma adjustment of the final lightmap -gamma
Attachments
bouncescale2.0.jpg
bouncescale2.0.jpg (92.21 KiB) Viewed 535 times
surface.jpg
surface.jpg (136.78 KiB) Viewed 535 times
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